Model Driven Game Development - Case Study A MTC for maze game prototyping - 0 views
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Garrett Eastman on 16 Jul 12"In this paper we present an ap- proach for serious game development, based on the model-driven game development techniques. Our approach aims at reducing the complexity of game design and implementation by separating the conceptual envi- ronment of the game and its concrete implementation.We rst dene the abstract models that characterize the structure and behavior of the game. Then, with the software architecture model and the platform-specic model, we transform the abstract models into concrete implementations. The resulting prototypes are generated completely (100%)."